5 Easy, Fun Games for Kids
Here are a few easy games to play with kids that only require one or two six-sided dot dies, some paper to draw on or to keep score; and pencils, pens or crayons.
Beetle: This game is lots of fun to play – even for kids or adults that say they “can’t draw” will find the game fun to play. It is great for younger children and encourages drawing, counting and taking turns.
Each player has a blank piece of paper and a pencil. You will also need one six-sided die.
Each player roll a single six-sided die and either draws the following body part on their beetle or – if that body part has been drawn – pass the die to the next player. The body (1) needs to be drawn first, so the player needs to roll a 1 on the die before any legs, head, tail, wings or antennae are drawn. Also, you would need to roll a two (for the head) before the feelers or eyes could be added.
5=Antenna / feelers
6=Tail or wings
To complete a drawing you would need to roll 1-1; 1-2; 6-3’s; 2-4’s; 2-5’s; and 2-6’s.
There are many ways you could play this including drawing a ladybug, dragonfly or something else. Use your imagination and have some fun!
Spider: A “spider” is drawn on each player’s sheet with 11 lines radiating out of a center dot and the 10 spaces between lines are numbered 2 through 12. Two six-sided dice are used for this game.
The object is to roll the dice, cross out each number from your sheet, and be the first player to cross out all of the numbers. Each player rolls the dice, adds the numbers and crosses out that number on their sheet. If that number has already been crossed out, the next player to the left can cross that number out on their spider. Play continues until a player has crossed out all of the numbers.
A variation is that the first player to cross off all of their numbers is the loser.
Big Heart: A similar game to the Spider game listed above that uses one six-sided die. A large heart is drawn on each player’s sheet and divided into six areas. The object is to roll the numbers 1 through 6 to fill the empty “chambers” of the heart before your opponent does. One die is used and each player takes turns rolling the die and writing that number in any chamber of the heart, and passes the die to the next player. If a player has already rolled a number, the next player can use that number to fill a chamber of their heart. The first player to fill their heart with 1,2,3,4,5, and 6 is declared the winner.
Zeppelin: A fun and simple put-and-take game that uses counters / tokens / chips of some sort, a single six-sided die, and a piece of paper with a drawing of a zeppelin (blimp) with 5 parts plus a gondola beneath it (see diagram). You can use an equal amount of pennies for each player, or you could use pretzel sticks or some other treat for counters.
The players take turns rolling the die. If they roll a 1, 2, 3, 4, or 5 on the die, they add a token to that area on the zeppelin. If there is already a token there, they take one and add it to their pile. If a six is rolled, a token is added to the gondola area and cannot be recovered. If a player runs out of tokens they are out of the game. The last player with tokens is the winner. If you are playing with snacks, you could play where the winner collects all of the tokens in the gondola.
As a variation, you could draw a lighthouse, airplane or something else.
Seven Up: Another fun and easy game for the whole family. I has a little math involved but is pretty easy for kids to play if they have basic addition and subtraction skills. You will need 21 counters, chips or tokens for each player, plus a pile for the middle. You will also need two six-sided dice. The object is to keep all of your tokens.
A player rolls the dice. If they roll a 7, they take seven tokens from the middle. If they roll any number other than 7, they add the difference to the middle pot. For example, a player with a roll of 6-4 would subtract 7 from 10 (3) and add three tokens to the center. For numbers less than seven, say a roll of 3-2, the player would subtract 5 from 7 (2) and add two tokens to the center. Play continues to the left (clockwise) until all players but one have lost all of their tokens or counters. The last player with tokens is the winner.